

It was as if Triple H circa the year 2000 was informing the game design. In several WWE games you can powerbomb The Rock off the side of a Hell in the Cell and he’ll just roly-poly to his feet and no-sell the move. It’s like they haven’t got the time for it. Which makes it very odd is that selling is entirely absent from most wrestling games. Selling provides story, it creates a sense of believability and it can – when done properly – have an audience of tens of thousands on their feet, cheering or booing. Without it, pro wrestling is just a bunch of spandex clad and ludicrously muscled girls and boys performing gymnastics.

Or when they scream in pain and frustration as they desperately scramble to escape an agonising submission hold. It’s the bit that compels us to keep watching where the wrestler pretends to be hurt after absorbing the impact of a devastating move from their opponent. What is it that I hope Yuke’s will take from WWF No Mercy in order to make the greatest wrestling game of all time? Let me tell you. Now, I can take or leave ‘Here Comes the Pain’, just like I can take or leave an invisible Brock Lesner title reign, but if the AEW console game can become a pseudo sequel to WWF No Mercy, then I’ll be a very happy Bunny – and Butcher and Blade – indeed. That and the PS2 game ‘WWF Here Comes the Pain’. His involvement makes sense the little information we have been provided about the AEW console game suggests that WWF: No Mercy is informing the inspiration behind its development. Why so much spittle? That’s because Hideyuki was behind the greatest wrestling game of all time: ‘WWF No Mercy’, released on the beloved N64 way back in the year 2000. Though, most excitingly, it is the involvement of Hideyuki ‘Geta’ Iwashita that has wrestling fans salivating. Yuke’s – who have made several decent WWE games in the past – are behind the development of this AEW video game. Perhaps, just as AEW has reignited fan passions for the pro wrestling scene, the recently announced, and still untitled, ‘AEW Console Game’ might achieve the same goal for pro wrestling video games. Could it be that the success AEW has achieved is indicative of how far WWE has fallen? Despite making record profits, WWE consistently fail to create an enjoyable few hours of television – bar a few notable exceptions. In these aspects they are often the anti-WWE. One with coherent storylines, sensible booking, enjoyable promos and a high-standard of wrestling. Instead they’ve settled on ‘just’ creating a good wrestling show.

However, despite their initial promises, AEW hasn’t reinvented the wrestling landscape. Founded in 2019, AEW has proved a soothing balm to ease the hives of any wrestling fan allergic to WWE. If this game fails then it’s left then to the AEW video game to rescue this genre from obscurity.
